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Advance wars by web image issues
Advance wars by web image issues









advance wars by web image issues

If you’re familiar with Jake Kaufman’s work with the Shantae and Mighty Switch Force franchises, expect more of that goodness here. WayForward’s signature high production sound and bassy oomph is present and accounted for here. It’s not all bad news, though, as Re-Boot Camp’s wonderful soundtrack helps to lift spirits during gameplay. This is especially noticeable when you transition from the map screen to combat. However, the framerate is uncapped, meaning it’ll jump around quite often. At the best of times, the games hold steady at 30fps. The choice of 3D models here may have even impacted Re-Boot Camp’s performance. Worse still, on busier maps, the chunky 3D units can blend into one another if you’re not paying attention. The models have a bit too much sheen on them, too, making them look like plastic toys. They’re serviceable, but I feel they lack the charm of the originals’ chibi-like sprites. However, it doesn’t remain all that pleasing to the eye forever, as the gorgeous 2D art clashes quite starkly with the new 3D models for your units. It’s an extremely colorful game, too, looking fabulous on the Nintendo Switch OLED’s vivid display. I love the new 2D artwork of the game’s characters, animated slightly to give them a buoyant breath of life. Toy soldiersĪdvance Wars 1+2 Re-Boot Camp is unfortunately more of a mixed bag when it comes to presentation and performance. The difficulty curve is relatively smooth throughout, so expect few jarring spikes (well, so long as fog of war isn’t in play). Even the most powerful units have hard counters. abilities, both titles here remain astonishingly well-balanced. Outside of some of the more powerful C.O. abilities, and witnessing each for the first time is a fantastic way the games spice up their campaigns. There’s a huge amount of variety with these C.O. That greatly boosts his own units’ movement range, and significantly nerfs yours. Olaf, meanwhile, can transform the map into a snowfield for a turn. It’s a fantastic crutch that can help you squeeze out a desperate victory. Andy, for example, is a great all-rounder, and can apply a map-wide repair to your units. has their own colorful personality, but also a special ability unique to them. The glue that holds your army together is your commanding officer (or C.O.). The difficulty curve is relatively smooth throughout, so expect few jarring spikes. The best part is that Re-Boot Camp won’t shame or penalize you for dropping the difficulty, and it can be reverted from the overworld map screen if you so choose. It’s still no cakewalk, but you’ll be given more leeway and I recommend it for first-time players. The new Casual difficulty dials back the intensity. If things start to get a little much, fret not. You’ll have a different selection of units from map to map, and the game does a great job of familiarizing you with each unit before ramping up the difficulty later in the game. You’ll need to become deeply familiar with each of your unit types to succeed on the default Classic difficulty, as the AI opponents certainly know theirs. Air-based units, like copters, have huge movement range and can decimate infantry, but are easily wiped off the map by anti-air units. They’re powerful against a range of units and can take a beating in return, but crumble against larger tanks and long-range artillery and missile units. The mechs are slightly more powerful infantry, able to deal solid damage to vehicles, with the tradeoff of having less movement range. But they’re versatile, able to be transported by APCs, and can spend turns to capture neutral or enemy cities and bases.

advance wars by web image issues

Infantry, for example, are understandably weak compared to vehicles. Each unit type has its own strengths and weaknesses, so certainly don’t expect to steamroll the competition with a couple of tanks and copters. And each take turns to position their units around the map, with opportunities to attack if you’re within range of enemy units. Advance Wars pits two (sometimes three or four on the harder maps) armies against each other.











Advance wars by web image issues